Monday, June 10, 2019

FWW: Roleplaying in the Dusty Wastes








Stop the presses!

Big Mo (Modiphius) has thrown pre-orders up for a Fallout RPG that is an extension of the Wasteland Warfare system. I've thrown the "character sheet" below, but it basically utilizes "archetypes" or character concept cards like Sniper & Chemist, with a base set of attributes that are then customized with Perks, Specialties, Gifts, and Scars. The weapon and equipment system is the same in that if you have one of the FOWW cards, like "Combat Shotgun," you have all the information needed for the RPG. Since these cards are downloadable from Modiphius, all you really need to play is the core book and some FOWW dice (or you can use the handy conversion chart for normal dice!).

Fallout Development Blog has all the new information and I highly recommend you go there and check it out regardless.

What this means for me, though, is that I need to really get to work painting all my miniatures, and get some more terrain built up. The RPG doesn't necessarily require you to go balls-out with the miniatures, as you can mostly run things "theater of the mind," but nothing really gets players in the zone like a table full of old world buildings to explore, mutants and ghouls to defeat, NPCs to seduce, caravans to escort, mysteries to solve, and mother heckin' Synths.

As campaigning is my favorite way to play wargames, this is super awesome as now, not only do we have a linked narrative option, but (for Commonwealth games as an example), we can use the breadth of in-game lore and locations for really immersive gaming. Because the included archetypes are "setting generic," as it were, your players can just as easily traverse The Boneyard from Fallout 1, as they could Charleston from Fallout 76, or hit the New Vegas strip from FONV. And then there's the 3rd party, 32mm sculpts that fit in with the Fallout aesthetic but that aren't easily pegged into a "Settler" or "Survivor" faction for FOWW. Zombicide survivors, whilst not in the exact same aesthetic or scale, are close enough to play as PCs, with the zombies doubling as good feral ghoul proxies. Hm, even the Zombicide board tiles could make for some good ruined cityscape, after a fashion...


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